Vintage Games

Download or Read eBook Vintage Games PDF written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle.
Vintage Games

Book Synopsis Vintage Games by : Bill Loguidice

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

  • Author –
  • Publisher – Taylor & Francis
  • Total Pages – 603
  • Release –
  • ISBN-10 – 9781136137570
  • ISBN-13 – 1136137572

Vintage Games 2.0

Download or Read eBook Vintage Games 2.0 PDF written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 357 pages. Available in PDF, EPUB and Kindle.
Vintage Games 2.0

Book Synopsis Vintage Games 2.0 by : Matt Barton

Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

  • Author –
  • Publisher – CRC Press
  • Total Pages – 357
  • Release –
  • ISBN-10 – 9781000000924
  • ISBN-13 – 1000000923

Terrible Old Games You've Probably Never Heard Of

Download or Read eBook Terrible Old Games You've Probably Never Heard Of PDF written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle.
Terrible Old Games You've Probably Never Heard Of

Book Synopsis Terrible Old Games You've Probably Never Heard Of by : Stuart Ashen

In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

  • Author –
  • Publisher – Unbound Publishing
  • Total Pages – 514
  • Release –
  • ISBN-10 – 9781783522576
  • ISBN-13 – 1783522577

Collecting Classic Video Games

Download or Read eBook Collecting Classic Video Games PDF written by Billy Galaxy and published by Schiffer Pub Limited. This book was released on 2001-08-30 with total page 144 pages. Available in PDF, EPUB and Kindle.
Collecting Classic Video Games

Book Synopsis Collecting Classic Video Games by : Billy Galaxy

In over 1000 color photographs, video games made in the 1970s and 1980s for the Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids to Zaxxon, including Donkey Kong and Pac-Man. Games from less familiar systems such as Bally's Astrocade and Magnavox's Odyssey are featured as well. Also included are examples of each game system, current market values, and much more.

  • Author –
  • Publisher – Schiffer Pub Limited
  • Total Pages – 144
  • Release –
  • ISBN-10 – 0764314564
  • ISBN-13 – 9780764314568

The Ultimate History of Video Games, Volume 2

Download or Read eBook The Ultimate History of Video Games, Volume 2 PDF written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle.
The Ultimate History of Video Games, Volume 2

Book Synopsis The Ultimate History of Video Games, Volume 2 by : Steven L. Kent

The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

  • Author –
  • Publisher – Crown
  • Total Pages – 592
  • Release –
  • ISBN-10 – 9781984825438
  • ISBN-13 – 1984825437