The Far Shore of Time
Federal agent Dan Dannerman is captured by aliens, cloned twice and made to undergo painful experiments. Dannerman--all three of him--escapes to Earth and mounts an attack to avenge his inhuman treatment. A look at relations between clones by the author of The Siege of Eternity.
Joyce Wieland's 'The Far Shore'
The Far Shore (1976), made under the direction of celebrated visual artist and experimental filmmaker Joyce Wieland, is one of Canada's most innovative contributions to cinema. The film borrows elements from the life of Canadian painter Tom Thomson, who is represented by the character of Tom McLeod. The main character, however, is not Tom, but the fictional creation of Eulalie de Chicoutimi, the married Québécoise woman who loves him. Using Eulalie's perspective, Wieland was able to re-frame Thomson's life and story as a romantic melodrama while infusing it with subversive commentary on gender, nature and nationalism, and ultimately, on the value of art. Here, Wieland specialist Johanne Sloan offers a fascinating new perspective on The Far Shore, making it more accessible by discussing Wieland's utopian fusion of art and politics, the importance of landscape within Canadian culture, and the on-going struggle over the meaning of the natural environment.
The Far Shore
Edward Ellsberg's The Far Shore describes in detail the massive preparations for D-Day, the launch of the greatest armada in history, focusing on Hitler's Atlantic Wall defenses along the Normandy beaches and the ingenious creation of the Mulberry artificial floating harbor which would prove vital in securing an Allied beach-head in France.
The Far Shore
The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.
The Distant Shore
The Distant Shore - the follow-up to Colm Keane's No. 1 bestseller Going Home - is packed with a wealth of new Irish stories about life after death. The book features over 70 original interviews with people from all corners of Ireland, north and south. Some have briefly died, only to be revived by resuscitation techniques. Reunions with deceased family and friends, and encounters with a `superior being', are described. The book also examines new evidence concerning near-death experiences. In a further departure, the book features astonishing premonitions of future events. Visions of dead family members are also described. This book was inspired by the huge response to Colm Keane's No. 1 bestseller Going Home - a groundbreaking book that remained a top seller for many months. Containing new material and insights, The Distant Shore is indispensable reading for those wanting to know what happens when we pass away.